supervoid

Idle Silly Guy Collector privacy policy

Last updated 30 September 2026. This covers the game as it is now: the Android test builds on Google Play.

The short version

We would like to know as little about you as we can get away with, and we mean that.

1. Who we are

Idle Silly Guy Collector is made by Supervoid. Supervoid is the name of one independent developer based in Serbia, not yet a registered company. For data protection law (the EU and UK GDPR, and Serbia's Law on Personal Data Protection) that developer is the "controller" of the data this page describes, and you can reach them at inquiries@supervoidgames.com about anything on this page.

Contact for anything on this page: inquiries@supervoidgames.com. We answer within 30 days, and usually much sooner.

2. What stays on your phone

Your yard (your guys, the names you give them, your progress and your settings) is saved on your phone. It is not sent to us.

Uninstalling the game, or clearing its data in Android settings, removes the copy on your phone.

3. Crash reports

If the game crashes or hits an error, it sends a report to Firebase Crashlytics, a Google service, so we can find and fix the problem. This is on by default for everyone, and the switch in Settings turns it off (see section 5).

A report contains:

It never contains your save, your guys' names, or anything you typed.

Why, and our legal basis: a game that crashes and nobody knows why is a bad game. Where GDPR applies, we rely on our legitimate interest in keeping the game working, which we think you share, and we give you a switch to say no.

4. Usage counts

The game can send anonymous counts to Google Analytics for Firebase: that the game started and how quickly, which screens get opened, which steps of the first few minutes people reach, what gets built or upgraded in the game and roughly when, how long play lasts, and once a minute a short summary of how smoothly the game is running. Amounts are sent in rough ranges, not exact numbers. These events contain no names, no text you typed and nothing from your save.

Google's software also collects some things automatically: a random ID for this copy of the game, the game's version, your phone's model and Android version, your language, and an approximate location (country or region) worked out from your internet address.

Whether it is on depends on where you are. The game guesses your region from your phone's language and region settings.

Why: to see where new players get stuck and whether the game runs well on real phones. That is all. We do not use this data for advertising, we do not link it to any advertising product, we do not use Google Signals, and we do not build a profile of you.

5. Turning it off

Open Settings in the game and switch off Share usage and crash data. That one switch stops both crash reports and usage counts, straight away, and the game remembers your choice. You can switch it back on whenever you like. What was already sent is deleted on the schedule in section 8.

6. Feedback you send

Settings has Send feedback (six short questions and a note) and Diagnostics. Both work the same way: the game shows you the exact text it would send, and nothing leaves your phone until you tap Share. Share opens your phone's share menu, and you choose where it goes, for example an email to us.

The text holds only what the preview shows: a summary of your phone (model, Android version, a rough memory class, screen size), the game's build and drawing mode, how smoothly it has been running, the last 20 errors and the names of the last 50 game events, your answers, and anything you typed in the note (please leave personal details out of it). Your save code is included only if you switch that on; it is off each time.

Legal basis: your consent, given each time you tap Share. If you send it to us, we use it only to fix what you reported, we do not pass it on, and we delete it as section 8 says. It also passes through whichever app you used to send it, under that app's own terms.

7. What the game does not do

8. How long things are kept

WhatKept forThen
Your yard on your phoneUntil you uninstall or clear the game's dataGone from the phone. Your own Android backup follows your Google account's backup settings.
Usage counts (each individual event)2 monthsDeleted by Google. Google keeps overall totals that identify no one, such as "how many people opened the Garden", for longer.
Crash reports90 days (set by Google)Google starts removing them from its live and backup systems.
Feedback and diagnostics you send usUp to 90 days; up to 30 days if it includes a save codeWe delete the message.
Emails you send usAs long as we need to answer you, and no more than a year after the conversation endsWe delete them.

9. Google, and data abroad

Google runs Firebase and Google Analytics for us as our processor, under Google's data processing terms. For players in the EEA and the UK that is Google Ireland Limited; elsewhere it is Google LLC. Google may process the data in the United States and other countries, protected by the European Commission's standard contractual clauses or the EU-US Data Privacy Framework, and their UK and Serbian equivalents. You can read how Google handles it on Firebase's privacy page. We do not share the data with anyone else.

Everything is sent encrypted. Only the developer can reach the Firebase console. No system is perfectly safe; if a breach ever affects you, we will tell you and the regulator within the time the law requires.

10. Your rights and deleting data

You can ask us for a copy of your data, to correct it, to delete it, or to stop or limit how we use it, and you can withdraw consent or object at any time. Email inquiries@supervoidgames.com.

About deletion, plainly: crash reports and usage counts are tied to a random ID that the game does not show you and that we cannot connect to you, so we usually cannot find "your" records. What always works: switch sharing off in Settings, which stops anything new at once, and the rest expires on its own (2 months for usage events, 90 days for crash reports). If you still want us to try, email us and we will do everything we reasonably can. Feedback you emailed us we can always find and delete: tell us roughly when you sent it.

You can also complain to a data protection authority: in Serbia, the Commissioner for Information of Public Importance and Personal Data Protection; in the UK, the ICO; in Ireland, the Data Protection Commission; or the authority where you live. We would like the chance to fix it first.

For players in the United States: we do not sell or share personal information, for money or otherwise, and we do not use it for targeted advertising.

11. Children

The game is meant for players aged 13 and over. It is not directed at children under 13, and we do not knowingly collect their data. If you think a child under 13 has sent us data, write to us and we will delete what we can find. Some countries set a higher age for agreeing to data collection; if that is you, ask a parent or guardian before you tap Yes, share. The game plays exactly the same either way.

12. Changes to this policy

If what the game collects changes, we update this page and the date at the top first, and the game asks you again before any new kind of collection that needs your agreement. Earlier versions are available on request.

Coming later. Cloud saves, optional sign-in to find your yard on a new phone, and in-game purchases through Google Play are planned but not in the game yet, so this policy does not cover them. When they arrive, sections 2, 7, 8, 9 and 10 will grow to say what they store, for how long and how to delete it (including deleting an account from inside the game and on the web), and this page will be updated before they ship.